
During my demo with Reckoning I played as a mage and warrior, the two had distinct animations, but at their core were similar when it came to the rules of combat. Both characters I tried were level 20, so I was dropped right into a high-level character without much training. It wasn't really a problem as the combat system is quite intuitive. If you've played Batman: Arkham Asylum, Bayonetta or Fable, you'll easily pick up the fantastical warfare.
Continue reading Kingdoms of Amalur: Reckoning preview: Reckon the combat is solid
Kingdoms of Amalur: Reckoning preview: Reckon the combat is solid originally appeared on Joystiq on Sat, 20 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.
