
That's Schilling's gamble -- as an experienced gamer himself ("I've got five 70-plus" characters in World of Warcraft, he says), he's trying to make something that thrills him. On Thursday, the team held a Comic-Con panel and teased a mix of "deep quest narrative" and "combat that keeps you doing combat." Todd McFarlane jumped up on his chair to show off how big his characters' motions were and promised that "we will kill some people better in this game than anybody kills anybody."
But can this talented lineup pull it off? I sat down to chat with Schilling, Salvatore, and Big Huge Games' lead designer, Mark Nelson, to see if they could share anything beyond what the short trailer and the screenshots revealed.
Continue reading 38 Studios on Kingdoms of Amalur: Reckoning
38 Studios on Kingdoms of Amalur: Reckoning originally appeared on Joystiq on Mon, 26 Jul 2010 11:50:00 EST. Please see our terms for use of feeds.
