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Headlines from: Gamasutra Articles
Showing Articles 1-50 of 625
May 17 21:00
A Personal Journey: Jenova Chen's Goals for Games
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Gamasutra Articles
)
May 16 21:00
Predicting Churn: Data-Mining Your Game
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Gamasutra Articles
)
May 15 21:00
A Revolution in Sound: Break Down the Walls!
(
Gamasutra Articles
)
May 14 21:00
Finding Out What They Think: A Rough Primer To User Research, Part 2
(
Gamasutra Articles
)
May 13 21:00
Candid Words from Diablo III's director
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Gamasutra Articles
)
May 13 21:00
The Devil's Workshop: An Interview with Diablo III's Jay Wilson
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Gamasutra Articles
)
May 10 21:00
What if Cliff Ran the World?
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Gamasutra Articles
)
May 09 21:00
How to Make Insane, Procedural Platformer Levels
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Gamasutra Articles
)
May 08 21:00
Postmortem: Vlambeer's Gun Godz
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Gamasutra Articles
)
May 07 21:00
Understanding the Legal Impact of Publishing Your Game
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Gamasutra Articles
)
May 06 21:00
The Future According to Epic's Tim Sweeney
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Gamasutra Articles
)
May 03 21:00
The Inclusive Design of Kim Swift
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Gamasutra Articles
)
May 01 21:00
Seven Steps to Improved Security
(
Gamasutra Articles
)
May 01 21:00
Animating Four-Legged Beasts
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Gamasutra Articles
)
Apr 30 21:00
The Top 10 Things The Game Industry Can Learn from Film Production
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Gamasutra Articles
)
Apr 29 21:00
How Creative Assembly's Process Breeds Quality
(
Gamasutra Articles
)
Apr 26 21:00
Postmortem: Housemarque's Outland
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Gamasutra Articles
)
Apr 25 21:00
15 Years Later: How Sony's Net Yaroze Kickstarted Indie Console Development
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Gamasutra Articles
)
Apr 23 21:00
Finding Out What They Think: A Rough Primer To User Research, Part 1
(
Gamasutra Articles
)
Apr 23 21:00
The Origins of Night Trap: An Excerpt from Generation Xbox
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Gamasutra Articles
)
Apr 22 21:00
Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work
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Gamasutra Articles
)
Apr 19 21:00
Postmortem: HandCircus' Okabu
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Gamasutra Articles
)
Apr 18 21:00
A Theory of Game Appeals
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Gamasutra Articles
)
Apr 18 21:00
Five Ways Games Appeal to Players
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Gamasutra Articles
)
Apr 17 21:00
How Does In-Game Audio Affect Players?
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Gamasutra Articles
)
Apr 16 21:00
Making Lean Startup Tactics Work for Games
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Gamasutra Articles
)
Apr 15 21:00
Following Your Instincts: Developing Darksiders II
(
Gamasutra Articles
)
Apr 12 21:00
The Structure of Fun: Learning from Super Mario 3D Land's Director
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Gamasutra Articles
)
Apr 11 21:00
The Origins of Fun
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Gamasutra Articles
)
Apr 10 21:00
Defender's Quest: By the Numbers
(
Gamasutra Articles
)
Apr 10 21:00
Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!)
(
Gamasutra Articles
)
Apr 09 21:00
Gamification Dynamics: Flow and Art
(
Gamasutra Articles
)
Apr 08 21:00
'No Bullshit': The Management Style Behind Deus Ex: HR's Success
(
Gamasutra Articles
)
Apr 05 21:00
Understanding User Research: It's Not QA or Marketing!
(
Gamasutra Articles
)
Apr 04 21:00
The Real Data Behind Movies Becoming Games
(
Gamasutra Articles
)
Apr 03 21:00
Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces
(
Gamasutra Articles
)
Apr 02 21:00
A Producer's 10 Lessons Learned the Hard Way
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Gamasutra Articles
)
Apr 01 21:00
A Line in the Sand: The Spec Ops Interview
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Gamasutra Articles
)
Apr 01 21:00
Sponsored Feature: What You Need to Know About Developing Games for BlackBerry
(
Gamasutra Articles
)
Mar 29 21:00
What Game Devs Want From Next-Gen Consoles
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Gamasutra Articles
)
Mar 28 21:00
What Makes a Game?
(
Gamasutra Articles
)
Mar 28 01:28
Sad But True: We Can't Prove When Super Mario Bros. Came Out
(
Gamasutra Articles
)
Mar 27 06:10
Rational Design: The Core of Rayman Origins
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Gamasutra Articles
)
Mar 26 02:40
Getting EA Ready for the Future
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Gamasutra Articles
)
Mar 26 01:50
Sponsored Feature: Life Beyond App Stores - The Growing Importance of Carriers Is Changing the Mobile Gaming Ecosystem
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Gamasutra Articles
)
Mar 26 01:50
Sponsored Feature: Life Beyond App Stores
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Gamasutra Articles
)
Mar 26 01:50
Sponsored Feature: Life Beyond App Stores - Carrier App Stores Are Ready To Rule
(
Gamasutra Articles
)
Mar 23 01:35
Inafune: The Hope of the Japanese Industry?
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Gamasutra Articles
)
Mar 22 01:55
Cognitive Flow: The Psychology of Great Game Design
(
Gamasutra Articles
)
Mar 21 01:00
Making an iOS Hit: Phase 2
(
Gamasutra Articles
)
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